Low Fidelity
Low Fidelity
Low Fidelity
Sketch Mockup

Overview
At Future Foundry, we use Sketch Mockups as a fast, lightweight way to test new ventures, products, services, and digital experiences before investing in development. This experiment allows us to simulate interactions, gather user feedback, and identify usability issues early—before writing a single line of code or refining a service process. Sketch Mockups are particularly effective when exploring interface design, customer journeys, or service blueprints. It gives teams a hands-on way to understand how users navigate an experience, where they get stuck, and what changes would make it more intuitive. While this is a low-fidelity test, it plays a critical role in shaping a concept before investing in higher-fidelity validation.
At Future Foundry, we use Sketch Mockups as a fast, lightweight way to test new ventures, products, services, and digital experiences before investing in development. This experiment allows us to simulate interactions, gather user feedback, and identify usability issues early—before writing a single line of code or refining a service process. Sketch Mockups are particularly effective when exploring interface design, customer journeys, or service blueprints. It gives teams a hands-on way to understand how users navigate an experience, where they get stuck, and what changes would make it more intuitive. While this is a low-fidelity test, it plays a critical role in shaping a concept before investing in higher-fidelity validation.
At Future Foundry, we use Sketch Mockups as a fast, lightweight way to test new ventures, products, services, and digital experiences before investing in development. This experiment allows us to simulate interactions, gather user feedback, and identify usability issues early—before writing a single line of code or refining a service process. Sketch Mockups are particularly effective when exploring interface design, customer journeys, or service blueprints. It gives teams a hands-on way to understand how users navigate an experience, where they get stuck, and what changes would make it more intuitive. While this is a low-fidelity test, it plays a critical role in shaping a concept before investing in higher-fidelity validation.
Process
We start by defining the key interactions or workflows that need testing. When evaluating a digital product, we sketch out screens and buttons that simulate the user journey. If we’re validating a service, we outline the critical steps in the customer experience and map out interactions manually. During the session, users are asked to “interact” with the paper prototype while we observe. For digital interfaces, we act as the system, moving pieces of paper in response to user actions. For services, we role-play different interactions to see where confusion or friction arises. The goal is to simulate the experience as realistically as possible, capturing feedback and behavioural insights. As the test unfolds, we track where users hesitate, make errors, or express confusion. Because adjustments can be made instantly, we iterate in real-time—redrawing elements, repositioning features, or restructuring steps based on what we see. Once patterns emerge, we take those learnings forward into higher-fidelity wireframes, interactive prototypes, or pilot service trials.
We start by defining the key interactions or workflows that need testing. When evaluating a digital product, we sketch out screens and buttons that simulate the user journey. If we’re validating a service, we outline the critical steps in the customer experience and map out interactions manually. During the session, users are asked to “interact” with the paper prototype while we observe. For digital interfaces, we act as the system, moving pieces of paper in response to user actions. For services, we role-play different interactions to see where confusion or friction arises. The goal is to simulate the experience as realistically as possible, capturing feedback and behavioural insights. As the test unfolds, we track where users hesitate, make errors, or express confusion. Because adjustments can be made instantly, we iterate in real-time—redrawing elements, repositioning features, or restructuring steps based on what we see. Once patterns emerge, we take those learnings forward into higher-fidelity wireframes, interactive prototypes, or pilot service trials.
We start by defining the key interactions or workflows that need testing. When evaluating a digital product, we sketch out screens and buttons that simulate the user journey. If we’re validating a service, we outline the critical steps in the customer experience and map out interactions manually. During the session, users are asked to “interact” with the paper prototype while we observe. For digital interfaces, we act as the system, moving pieces of paper in response to user actions. For services, we role-play different interactions to see where confusion or friction arises. The goal is to simulate the experience as realistically as possible, capturing feedback and behavioural insights. As the test unfolds, we track where users hesitate, make errors, or express confusion. Because adjustments can be made instantly, we iterate in real-time—redrawing elements, repositioning features, or restructuring steps based on what we see. Once patterns emerge, we take those learnings forward into higher-fidelity wireframes, interactive prototypes, or pilot service trials.
Requirements
To run a Sketch Mockup test effectively, we need a clearly defined concept, whether it’s a digital experience or a service interaction. Basic materials like paper, pens, and Post-it notes are all that are required. This experiment is most impactful when conducted with at least 5-10 real users to capture a diverse range of interactions and ensure findings are actionable.
To run a Sketch Mockup test effectively, we need a clearly defined concept, whether it’s a digital experience or a service interaction. Basic materials like paper, pens, and Post-it notes are all that are required. This experiment is most impactful when conducted with at least 5-10 real users to capture a diverse range of interactions and ensure findings are actionable.
To run a Sketch Mockup test effectively, we need a clearly defined concept, whether it’s a digital experience or a service interaction. Basic materials like paper, pens, and Post-it notes are all that are required. This experiment is most impactful when conducted with at least 5-10 real users to capture a diverse range of interactions and ensure findings are actionable.
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